My Work
See my most recent projects below to get an idea of my past experience.
- Blackjack
A recent project built with Unreal Engine, where I implemented a simple Blackjack game. It gave me the opportunity to dive deeper into Unreal-specific workflows and sharpen my understanding of C++.
- ColonySim
A small game I started building with the Godot Engine, where I explored AI and deep simulation. I experimented with systems for time, weather, building, and ecosystems. Although the project remained unfinished, it was a valuable experience in tackling complex, interconnected gameplay mechanics.
- HeroJump
Built as part of a one-week school project, this little platformer was my first “real” leap into software development and game creation—a starting point that sparked my passion for gamedev.
- ChessDefender
Here Collaborated with a team of three to develop my first online game, built using a client-server architecture. I was responsible for designing and implementing a large majority of the backend, showcasing my skills in server-side development and networked applications.