Motivation
During this time, I still had very little experience in making games. Me and a friend had to come up with an idea for a multi-week school project which we had to present at the end of the school year.
As we both liked to play games and didn’t have any better ideas, we decided to investigate how to make video games.
Features
Among others, these are the most finalized and relevant features:
Coin Collection
I don’t think this feature had any reason to exist other than being “Cool”, for that reason, it was also kept very simple. Coins could be picked up when colliding with them.
Movement
The most time-consuming feature was, most certainly, the movement. In hindsight the movement itself wasn’t anything special but still a great starting point for any game dev journey.
Simple Enemies
For this, we ended up going for something similar to Goombas that my friend and I knew from our childhood. We kept it very simple and just ended up going with an entity that would walk back and forth on platforms.
Technical Details
The only thing I remember about this project is that we used an earlier version of the Unity Engine.
Learnings
During this project, I understood that making games wasn’t an unobtainable goal anymore. I learned that there were still many things I didn’t understand yet, but also that it wasn’t an impossible thing to learn the required things.